I've been playing around with ruby-opengl lately, and I've run into a
hitch.  While I found a way to load images via the imlib bindings
(found on this group:), I'd still like to be able to convert RUDL
surfaces to OpenGL texutres, just so I can use their bindings to
SDL_TTF for text manipulation.

Can anyone point me in the right direction?  I've looked at the
rubynehe folder that came with RUDL, but that method seemed to work
with only certain surfaces.