"why the lucky stiff" <ruby-talk / whytheluckystiff.net> tootled:
> $$$ DWEMTHY_S ARRAY ^!^ A RUBY MINI_DUNGEON ^!^ CODE TO KILL BY $$$
>
> Here, try this: http://poignantguide.net/dwemthy/

I have a couple of things to share with the crazy Ruby 
meta-dungeon-programmeering community.

First, I found this cheat code on the internet:
class Rabbit
  # you can defeat enemies easily with the
  # secret cheater's laser gun
  def =~( enemy )
    fight( enemy, 2691 )
  end
end

It reminds me of the little laser soldiers in Age of Empires.

It allows the Rabbit to laser things to death like this:
> r=~ Dragon.new
[You hit with 2181 points of damage!]
[Dragon has died.]
#<Dragon:0x2ac8dc8 @life=-841, @weapon=939, @charisma=1020, @strength=451>

And sometimes like this, which isn't as good for the Rabbit:
> r =~ Dragon.new
[You hit with 368 points of damage!]
#<Dragon:0x2abf288 @life=972, @weapon=939, @charisma=1020, @strength=451>
[Your enemy hit with 699 points of damage!]
[Rabbit has died.]

Secondly, I put together this strategy that any Rabbit can use to defeat 
DwemthysArray 1.0, without using lasers or anything dodgy like that.
# requires Patrick Hurley's [Quit flogging my dead monsters!] patch
# to DwemthysArray to work properly
class Rabbit
  def battle( enemy )
    stats = Hash.new(0)
    while enemy.life > 0 || self.life <= 0
      weapon = if self.life <= 0 then             :%
               elsif enemy.life % 10 >= 5 then    :/
               elsif bombs and rand < (0.1) then  :*
               else                               :^
               end
      send weapon, enemy
      stats[weapon] += 1
    end
    total = 0
    stats.each_pair do |weapon, uses|
      puts "[#{ self.class } used #{weapon} #{uses} times]"
      total += uses
    end
    puts "[#{ self.class } attacked a total of #{total} times in that 
battle.]"
  end
end

Output:
> r.battle DwemthysArray.new
....
[Rabbit is too dead to fight!]
[Healthy lettuce gives you 42 life points!!]
[You hit with 1 points of damage!]
[Dragon has died.]
[Whoa.  You decimated Dwemthy's Array!]
#<DwemthysArray[]>
[Quit flogging my dead monsters!]
[Quit flogging my dead monsters!]
[Rabbit used / 79 times]
[Rabbit used % 101007 times]
[Rabbit used * 3 times]
[Rabbit used ^ 89 times]
[Rabbit attacked a total of 101178 times in that battle.]
=> nil
irb(main):012:0> r
=> #<Rabbit:0x2ab9b88 @life=4, @weapon=4, @bombs=2, @charisma=44, 
@strength=2>


And finally, I would also propose the following patch, to stop the Rabbit's 
ability to eat when he or she is dead, but it makes the game too difficult:
--- rabbit.rb
+++ rabbit.rb
@@ -18,6 +18,10 @@
   # lettuce will build your strength and extra ruffage
   # will fly in the face of your opponent!!
   def %( enemy )
+    if life <= 0
+      puts "[You are beyond the help of the healthy lettuce.]"
+      return
+    end
     lettuce = rand( charisma )
     puts "[Healthy lettuce gives you #{ lettuce } life points!!]"
     @life += lettuce

Happy meta-dungeon-programmeering!

Cheers,
Dave