On Thu, 3 Mar 2005 07:33:10 +0900, Simon Strandgaard <neoneye / gmail.com> wrote: > Recently I have rediscovered lego. Its very useful to build a model > of that data structure you want. When you have your physical model > then its easy to think out all kinds of senarios that data structure > possible could be used for. > > Here is a picture of my lego model: > http://aeditor.rubyforge.org/data/lego_model_of_caching_system.jpg > > I wanted to make a new improved syntax coloring system for my > editor, in paticular a robust caching scheme. The old caching mechanism > sometimes didn't render dirty lines, other times it didn't flag lines as > being dirty, ofthen it did too much work by rendering more lines than > necessary.... and yet other times it crashed. > > My new data structure is robust and doesn't do more work than absolutely > necesary. I don't believe that I would have gotten this far without lego. > > -- > Simon Strandgaard > > Hello Simon, would you mind to elaborate a bit on how this models your caching system? Even though the model seems quite concise and I understand danish I just don't get how it works ;) Regards, Brian -- Brian Schröäer http://ruby.brian-schroeder.de/