On Fri, 18 Feb 2005 11:11:25 -0800, Joe Van Dyk <joevandyk / gmail.com> wrote: > On Fri, 18 Feb 2005 10:44:29 -0800, Joe Van Dyk <joevandyk / gmail.com> wrote: > > I have a GnomeCanvas Group that I'm trying to rotate (in 2D). > > > > I know which direction the "top" of the group should be pointing. > > > > My initial attempt was > > affine = Art::Affine.new([Math.cos(180), -Math.sin(180), 0, > > Math.sin(180), Math.cos(180), 0]) > > @group.affine_absolute(affine) > > > > That was to rotate the object 180 degrees, but it didn't work too > > well. I'm pretty new to all this matrix transformation / graphical > > stuff. Could someone tell me if I'm on the right track? > > > > Nevermind, I got it. Reading through the C LibArt documentation, the > affine matrix needs to be in (x1, y1, x2, y2, x3, y3) format, not (x1, > x2, x3, y1, y2, y3) as I assume. Well, I thought I had it. I have an Gnome::CanvasItem that's, say, at position (100, 100). When I attempt to use a rotation affine translation, it rotates and moves the object to some other place. All I want to do is be able to rotate the item by a certain amount of degrees in 2D space and have it stay at the same x/y coordinate. Any ideas?