Logan Capaldo wrote:
> Another option is RUDL which like Ruby/SDL is an SDL binding for
ruby.
>
> http://rudl.sourceforge.net/

Except RUDl factors out more low level tinkering than ruby/sdl.
It has built in methods to help deal with collision detection, etc.
RUDL is essentially pyGame for Ruby, cleaned up abit to do away with
what the author disliked about pyGame