On Fri, 2004-12-10 at 09:29, Ruby Quiz wrote:
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> 
> This week's Ruby Quiz is to implement an AI for playing Tic-Tac-Toe, with a
> catch:  You're not allowed to embed any knowledge of the game into your creation
> beyond how to make legal moves and recognizing that it has won or lost.
> 
> Your program is expected to "learn" from the games it plays, until it masters
> the game and can play flawlessly.
> 
> Submissions can have any interface, but should be able to play against humans
> interactively.  However, I also suggest making it easy to play against another
> AI, so you can "teach" the program faster.
> 
> Being able to monitor the learning progression and know when a program has
> mastered the game would be very interesting, if you can manage it.

Can I assume, it knows only the followings at the beginning:

1. How to make a move.
2. Board has come to winning position or not.

Thanks
MOhammad


-- 

[mkhan@localhost local]$ make love
make: *** No rule to make target `love'.  Stop.