Dave Burt wrote:

>"trans. (T. Onoma)" <transami / runbox.com> wrote:
>  
>
>>144
>>
>>q,w='Quack! >','~^'*11;t="\e[2J\e[0;0H         _\n%8s(')____,\n        (`
>>=^^/\n%20s \n";i=0;loop{s=t%[i&1>0?q:'<',w[i%2,20]];$><<s;i+=sleep 1}
>>    
>>
>
>122
>i=1;loop{puts"\e[2J\e[0;0H#{' '*10}_\n %8s(*)____,\n#{' '*9
>}(` =~~/\n#{'~^~'[i%2,2]*9}"%(i&1>0?'<':'Quack! >');i+=sleep 1} 
>
Yes.  The water is looking a lot more realistic.  And less choppy.  
Guys, we want the duck to have a smooth ride here.  The implications of 
having choppy water in this animation would certainly reflect poorly on 
Ruby and its many echelons.

_why