Dave Burt wrote: >"trans. (T. Onoma)" <transami / runbox.com> wrote: > > >>144 >> >>q,w='Quack! >','~^'*11;t="\e[2J\e[0;0H _\n%8s(')____,\n (` >>=^^/\n%20s \n";i=0;loop{s=t%[i&1>0?q:'<',w[i%2,20]];$><<s;i+=sleep 1} >> >> > >122 >i=1;loop{puts"\e[2J\e[0;0H#{' '*10}_\n %8s(*)____,\n#{' '*9 >}(` =~~/\n#{'~^~'[i%2,2]*9}"%(i&1>0?'<':'Quack! >');i+=sleep 1} > Yes. The water is looking a lot more realistic. And less choppy. Guys, we want the duck to have a smooth ride here. The implications of having choppy water in this animation would certainly reflect poorly on Ruby and its many echelons. _why