On Sun, 4 Feb 2001, Jason wrote:
> a. Is a multi-dimensional array the best way to track this information?

It could be. You may take a look at the NArray library for that. However
it will not be really useful -- you don't need many N-dimensional
operations to write a Rogue-like game. So probably just arrays of arrays
(or a single array) will be sufficient. I take into account the fact that
NArray is a separately downloaded library.

Like Kevin says:
> Perhaps the walls would best be stored in
> a grid, but the monsters and hero(s) would be
> objects that would just store a location.

in general: non-moving stuff goes in the grid, moving stuff doesn't.

matju